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Answer by Navigatron

Here ya go! This is probably as simple as it can get! Un-Parent the Camera from the Player, And attach this script to the camera. Then simply drag you character into the script's target slot. var...

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Answer by Navigatron

Long Answer: You get Karma if people like you. If you get enough karma, you can do cool things like edit posts, and up/down vote answers/questions. Basically, If you are voted up by the members of the...

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Answer by Navigatron

MonoDevelop and unitron both come with the standard unity download, If you don't have them you should download mono develop. From there, set mono develop as the default script editor, by clicking 1....

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Answer by Navigatron

I tend to make empty GameObject "Containers" for most of the things in a scene. With your bullet example: An empty gameObject named Bullet, with the Child "Graphics". A simple script can be attached to...

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Answer by Navigatron

In your situation, with a lot of cubes, I would create two cubes, one directly atop the other. Make both these cubes the children of some empty object, where the top cube is at 0,0,0 and the bottom...

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Answer by Navigatron

After thinking about this for a couple of minutes, I have had an idea. Photon instantiates all other players on your client as soon as you join a room, And I believe it does it in order. Therefore, we...

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Answer by Navigatron

Painted/hand drawn styled 2D games are extremely popular; if you don't want to use an image editor then just create your artwork by hand and scan it into the computer. From there, getpaint.net is a...

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Answer by Navigatron

Colors are stored in RGB channels. When "raising" a color, you are lowering the RGB value of the other two colors to make the color you want more prominent. For example, to raise the blue level, the...

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Answer by Navigatron

I'm not quite sure exactly what you are asking, but I can help a bit with the color problem. When placing a red filter over a green block, the red filter only lets through red light. The green block...

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Answer by Navigatron

No, I'm afraid not. Bump-mapped is the shader you are looking for; it uses the texture and UV map. As for lightmapping, I have had some unfortunate experiences and know more than I should have to. If...

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Answer by Navigatron

[X10 Hosting][1] allows free hosting of PHP, and also uses MySQL for database storage. It's fairly fast, I've used it before. There are a couple of youtube videos out there on how to make user...

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Answer by Navigatron

Here ya go! This is probably as simple as it can get! Un-Parent the Camera from the Player, And attach this script to the camera. Then simply drag you character into the script's target slot. var...

View Article

Answer by Navigatron

Long Answer: You get Karma if people like you. If you get enough karma, you can do cool things like edit posts, and up/down vote answers/questions. Basically, If you are voted up by the members of the...

View Article


Answer by Navigatron

MonoDevelop and unitron both come with the standard unity download, If you don't have them you should download mono develop. From there, set mono develop as the default script editor, by clicking 1....

View Article

Answer by Navigatron

I tend to make empty GameObject "Containers" for most of the things in a scene. With your bullet example: An empty gameObject named Bullet, with the Child "Graphics". A simple script can be attached to...

View Article


Answer by Navigatron

In your situation, with a lot of cubes, I would create two cubes, one directly atop the other. Make both these cubes the children of some empty object, where the top cube is at 0,0,0 and the bottom...

View Article

Answer by Navigatron

After thinking about this for a couple of minutes, I have had an idea. Photon instantiates all other players on your client as soon as you join a room, And I believe it does it in order. Therefore, we...

View Article


Answer by Navigatron

Painted/hand drawn styled 2D games are extremely popular; if you don't want to use an image editor then just create your artwork by hand and scan it into the computer. From there, getpaint.net is a...

View Article

Answer by Navigatron

Colors are stored in RGB channels. When "raising" a color, you are lowering the RGB value of the other two colors to make the color you want more prominent. For example, to raise the blue level, the...

View Article

Answer by Navigatron

I'm not quite sure exactly what you are asking, but I can help a bit with the color problem. When placing a red filter over a green block, the red filter only lets through red light. The green block...

View Article
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